Vault 1080 and the Church of the Valley – A Fallout 4 Adventure Mod



Views:679226|Rating:4.83|View Time:33:17Minutes|Likes:9891|Dislikes:340
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Vault 1080:

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Ram (You will need two of these, for a total of four 8 GB cards):
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Mods Used:
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BREAKING Megyn Kelly Trump Derangement Syndrome Fallout Strikes again October 25 2018 News



Views:505|Rating:4.00|View Time:1:58Minutes|Likes:8|Dislikes:2
Breaking Officials Claim Bomb Scare Right Wing Political Terrorism NOT Democrat Midterm False Flag

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Let’s Play Fallout: New Vegas (Chapter Two) – 26 – The Old Ultraviolence



Views:8250|Rating:4.95|View Time:39:18Minutes|Likes:286|Dislikes:3
Welcome to Let’s Play Fallout: New Vegas. In this LP I will be loosely roleplaying the character of Sir David Crumpington, an intrepid wasteland explorer suffering from a bout of amnesia, and the descendant of a pair of British diplomats caught in the United States when the bombs fell. More info can be found in the LP’s intro video here:

My mod list is as follows (no load order will be posted as it will probably change every now and again. Mine was achieved using the LOOT tool, and I recommend you all do the same)

UP TO DATE MOD-LIST ACCURATE TO MY CURRENT POINT IN RECORDING (NOT NECESSARILY THIS VIDEO):

– Darnified UI
– The Mod Configuration Menu
– UIO – User Interface Organizer
– New Vegas Stutter Remover
– Project Nevada
– Brow Stitch
– Delay DLC
– A World of Pain
– Dynavision 3
– Electro City
– Bottle That Water
– Weapon Mods Expanded (WMX)
– A Familiar Friend – The Pip-Boy 2500
– Someguy Series
– The Inheritance
– New Vegas Bounties I
– New Vegas Bounties II
– Flashlight NVSE
– Russell
– An Open World – No Borders
– WMX-DLC
– Afterschool Special
– Better Burned Man
– Bad Mothafucka
– For The Enclave
– Interior Lighting Overhaul
– New Bison Steve
– JIP Companions Command and Control
– FNV Realistic Wasteland Lighting
– FNV Redesigned
– aMidianBorn NV Book of Steel
– Speedloader
– Martini Enfield Carbine
– Lee Enfield No.4
– The Weapon Mod Menu
– NVAC – New Vegas Anti Crash
– CASM
– One HUD
– More Traits
– More Perks
– NMC Textures
– Ojo Bueno Textures
– King Of The Ring
– Wasteland Flora Overhaul (Dead version)
– Weapon Retexture Project
– New Vegas Enhanced Camera
– Weapon Animation Replacers
– L96A1
– Weapons of the New Millenia
– Improved Heavy Weapons Textures
– Tales from the Burning Sands
– Slave Town (It’s a Slave’s Life) Episode II
– Real Time Settler
– Wasteland Defence
– Tailor Maid
– Mobile Truck Base
– The Groovatron
– Beyond the Boulder Dome
– OneTweak for FNV
– Manual Reload
– M-2081 Pistol
– Bubba Shot the Jukebox
– NCR Trooper Overhaul
– ADAM – A Definitive Armor Mod
– Teas of the Mojave Wasteland
– Ranger Gray Hat Clipping Fix
– Lone Gunman’s Tools of Trade
– Spice of Life – Variety Armor and Clothing
– Populated Casinos
– Zan AutoPurge
– Manual Reload
– Baby Deathclaw Commander for New Vegas
– Monster Mod
– Monster Mod Wasteland Edition
– Drugs are Bad Mkay
– Authentic Rex Retexture
– Niner
– Supermutant Upgrades – Bulk Pack
– Pick Companion Armor and Weapons
– ST Terrible Super Mutants – A Super Mutant Race
– GRA Patch for Millenias Weapon Retexture Project
– Hunting Revolver Retexture
– RobCo Certified
– EVE

I used FNVEdit to create a merged patch as well. List does not include various DLC/Compatibility patches. I am using all the New Vegas DLC and will be playing all of it during this series.

I used Mod Organizer to install all my mods, and I am also using the Fallout New Vegas 4GB executable to play the game.

==================================================

For channel updates, reminders for newly released videos, live stream notifications and other assorted ramblings, consider following me on twitter:

I also stream on Twitch:

Let’s Play Fallout: New Vegas (Chapter Two) – 25 – Pullo, Formation!



Views:8429|Rating:4.92|View Time:44:31Minutes|Likes:302|Dislikes:5
Welcome to Let’s Play Fallout: New Vegas. In this LP I will be loosely roleplaying the character of Sir David Crumpington, an intrepid wasteland explorer suffering from a bout of amnesia, and the descendant of a pair of British diplomats caught in the United States when the bombs fell. More info can be found in the LP’s intro video here:

My mod list is as follows (no load order will be posted as it will probably change every now and again. Mine was achieved using the LOOT tool, and I recommend you all do the same)

UP TO DATE MOD-LIST ACCURATE TO MY CURRENT POINT IN RECORDING (NOT NECESSARILY THIS VIDEO):

– Darnified UI
– The Mod Configuration Menu
– UIO – User Interface Organizer
– New Vegas Stutter Remover
– Project Nevada
– Brow Stitch
– Delay DLC
– A World of Pain
– Dynavision 3
– Electro City
– Bottle That Water
– Weapon Mods Expanded (WMX)
– A Familiar Friend – The Pip-Boy 2500
– Someguy Series
– The Inheritance
– New Vegas Bounties I
– New Vegas Bounties II
– Flashlight NVSE
– Russell
– An Open World – No Borders
– WMX-DLC
– Afterschool Special
– Better Burned Man
– Bad Mothafucka
– For The Enclave
– Interior Lighting Overhaul
– New Bison Steve
– JIP Companions Command and Control
– FNV Realistic Wasteland Lighting
– FNV Redesigned
– aMidianBorn NV Book of Steel
– Speedloader
– Martini Enfield Carbine
– Lee Enfield No.4
– The Weapon Mod Menu
– NVAC – New Vegas Anti Crash
– CASM
– One HUD
– More Traits
– More Perks
– NMC Textures
– Ojo Bueno Textures
– King Of The Ring
– Wasteland Flora Overhaul (Dead version)
– Weapon Retexture Project
– New Vegas Enhanced Camera
– Weapon Animation Replacers
– L96A1
– Weapons of the New Millenia
– Improved Heavy Weapons Textures
– Tales from the Burning Sands
– Slave Town (It’s a Slave’s Life) Episode II
– Real Time Settler
– Wasteland Defence
– Tailor Maid
– Mobile Truck Base
– The Groovatron
– Beyond the Boulder Dome
– OneTweak for FNV
– Manual Reload
– M-2081 Pistol
– Bubba Shot the Jukebox
– NCR Trooper Overhaul
– ADAM – A Definitive Armor Mod
– Teas of the Mojave Wasteland
– Ranger Gray Hat Clipping Fix
– Lone Gunman’s Tools of Trade
– Spice of Life – Variety Armor and Clothing
– Populated Casinos
– Zan AutoPurge
– Manual Reload
– Baby Deathclaw Commander for New Vegas
– Monster Mod
– Monster Mod Wasteland Edition
– Drugs are Bad Mkay
– Authentic Rex Retexture
– Niner
– Supermutant Upgrades – Bulk Pack
– Pick Companion Armor and Weapons
– ST Terrible Super Mutants – A Super Mutant Race
– GRA Patch for Millenias Weapon Retexture Project
– Hunting Revolver Retexture
– RobCo Certified
– EVE

I used FNVEdit to create a merged patch as well. List does not include various DLC/Compatibility patches. I am using all the New Vegas DLC and will be playing all of it during this series.

I used Mod Organizer to install all my mods, and I am also using the Fallout New Vegas 4GB executable to play the game.

==================================================

For channel updates, reminders for newly released videos, live stream notifications and other assorted ramblings, consider following me on twitter:

I also stream on Twitch:

Every Fallout Vault



Views:818019|Rating:4.79|View Time:16:7Minutes|Likes:12285|Dislikes:549
Vaults are a key part of the Fallout universe. Some contain horrific and twisted experiments, while others are actually shelters for their dwellers. Good or bad, nightmare or safe haven, these are all of the vaults in Fallout.

If you enjoyed this Fallout video, check out some of my other Fallout videos:

5 Happiest Fallout Vaults:
6 Most F*cked-Up Fallout Vaults:
5 Strange Fallout Locations:
6 Saddest Fallout Creatures:
A Brief History of Fallout:

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Every Fallout Vault (in text form)

Vault 0 is located in the Cheyenne Mountains and can be found in Fallout Tactics. It had no experiment, it just expanded upon the Cheyenne Mountain Complex and was a sort of headquarters of all the vaults. Many pre-war geniuses were cryogenically frozen here. It is eventually taken over by The Calculator.

Vault 1’s experiment was unknown, but it was located somewhere in the Great Midwest Commonwealth and was the first vault commissioned by Vault Tec following the success of their Los Angeles Test Vault. It appears in the tech demo for the cancelled Fallout 3 by Black Isle Studios. (roughly 17 minutes in)

Vault 3 is located in the South Vegas Ruins in the Mojave Wasteland. It was a control vault, so it had no experiment. Some time after the Great War, a water pipe broke, forcing the door to be opened. Soon after, the Fiends took over the vault and killed the dwellers.

Vault 6 is located in Mount St. Helens in Washington. It isn’t in any game, but it would have appeared in the cancelled Fallout Extreme. It’s experiment involved releasing small amounts of radiation into the vault every day, slowly turning the residents into ghouls.

Vault 8 was another control vault located in Nevada and can be found in Fallout 2. It had minimal issues, opened after 10 years, and eventually became known as Vault City, which is a thriving community and one of the most advanced non-isolated communities in the wasteland.

Vault 11 is located a little west of Boulder City, Nevada and can be found in Fallout New Vegas. The vault’s experiment involved dwellers sacrificing one of themselves every year to avoid an “Automated Solution Response” from killing them all. Sort of a test to see if someone would sacrifice themselves for the greater good.

Vault 12 is located underneath Bakersfield, California, and is found in Fallout. The experiment required that the vault door not completely close, allowing radiation to slowly seep into the vault. It eventually became part of the ghoul-town Necropolis.

Vault 13 is located beneath Mt. Whitney in California, and is found in Fallout. The vault’s experiment was to test prolonged isolation, with the vault being closed until Vault Tec decided the subjects were needed, which was supposed to be around 200 years. The water chip failed, forcing the Vault Dweller to venture out into the wasteland to find a new one.

Vault 15 is located in what has become New California, and can be found in Fallout and Fallout 2. The experiment was that everyone inside had drastically different ideologies, which lead to a schism, where four groups left the vault and eventually became the Jackals, Vipers, and Khans, with the fourth founding the village of Shady Sands.

Vault 17 is located somewhere in New California, and is only mentioned in Fallout New Vegas. In 2154, it was raided by the Master’s Army. Only Lilly Bowen, Becky, and Jimmy survived. When Lilly was 75 years old, she was captured and turned into a night kin by the Master’s Army.

Vault 19 located southwest of the remains of McCarran International Airport in Nevada, and can be found in Fallout New Vegas. The vault’s experiment had the vault dwellers be separated into two groups, with little to no contact between them. After a leak in the ventilation system caused paranoia to grow, the vault became abandoned and is used by the Powder Gangers.

Vault 21 is located beneath New Vegas, and can be found in Fallout New Vegas. The experiment was that all differences were settled by games of chance, and the dwellers were all compulsive gamblers. Between 2271 and 2281, Mr House took over the vault after the dwellers let the future of the vault ride on a game of blackjack, which they lost. Mr House then destroyed most of it and turned it into a hotel.

Vault 22 is located northeast of Jacobstown in Nevada, and can be found in Fallout New Vegas. There was no experiment, just scientists studying plants. A fungus from Big MT was brought in, which quickly infected everyone and turned them into spore carriers.

The rest of the Vaults wouldn’t fit in the description. Whoops.